![]() ![]() I have activated Campaign AI in other trigger. I have told for AI in map initialization that "this attack wave must have done these things at 600 game time seconds." If there is not enough units for attack wave AI will build missing units. It will go Waypoint1 first then Waypoint2. That wave has reached its target (=Attack wave target 1) in 600 game time seconds. <<Star Wars referenceĮvents Game - Map initialization Local Variables Conditions Actions AI - Add ( 2 / 2 / 2 / 2 ) Medic to the attack wave AI - Add ( 6 / 6 / 6 / 6 ) Marine to the attack wave AI - Add ( 1 / 1 / 1 / 1 ) Firebat to the attack wave AI - Set the target for player 2 attack waves to Attack wave target 1 AI - Add an attack wave waypoint at Waypoint 1 for player 2 using Normal Mode AI - Add an attack wave waypoint at Waypoint 2 for player 2 using Normal Mode AI - Set the attack wave gather point to ( Center of Gather point 3 ) for player 2 AI - Send the attack wave from player 2 to attack in 600 seconds and Don ' t Wait Help me elite mappers of SC2Mapster, you're my only hope. If anyone knows of "an idiots guide to C+ +" (I think thats the language that I need to know for GE) because this whole return true/false, boolean, all of the goes straight over my head but I have a great map going here :( With immense grief, we announce Geoff’s unexpected passing due to sudden illness Saturday. I see units that are 'Available for attack waves' But these are not set to always replace on all difficulties, so where are the units coming from on this map? If knew that it would be a step forward.Īlot of this programming jagen confuses me so maybe that's where I go wrong. According to a tweet from his official Twitter account, former Starcraft 2 professional player and caster Geoff iNcontroL Robinson has died at age 33 due to a sudden illness yesterday. ![]() Should it? Am I doing this wrong? Is this something I shoud use functions for?ĮDIT: In the mission 'Raynor 03' (this is the listed reference for attack waves) I can see no spawning triggers. ![]() "Spawn specified units for attack wave" << this does not exist to my knowledge. to prevent bacteria-induced developmental defects and larval death. If I have specified these units why can I not then add a trigger along the lines of "Spawn specified attack wave units" e.g.ĪI - Add (2/4/6/8) Marines to the attack waveĪI - Add (1/2/3/4) Marauders to the attack wave the Drosophila Immune Response by Peptidoglycan-Recognition Proteins SC1 and SC2. The (2/4/6/8) obviously specifying different units for different difficulties. "AI - Add (2/4/6/8) Marines to the attack wave". Once I have written these triggers I then have to specify exactly what units are in the attack wave with a neat little action encompassing all 4 difficuly settings. 10 Posts from iNcontroL’s social media accounts on Sunday, July 21. So I am writing triggers for attack waves with units added for various difficulty settings and here's why I think there should/must be a faster way of doing itĪs you can see from the picture I have written "if the else" actions relating to the difficulty setting adding on extra units if the difficulty is harder. Popular StarCraft commentator and former pro player Geoff ‘iNcontroL’ Robinson has died aged 33 following a sudden illness. ![]()
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